About 1000 Games for Windows

An illustration begins with an idea. Sometimes the client will provide one, sometimes they ask for my help. In this case Art Director Susan Randle asked for ideas. One of my concepts for this cover was that of a pirate benevolently sharing a bounty of games. The comp at left was the one which was selected to start the process.

The comp at right represents the several rounds of visual conversation which take place between the art director and myself as we work out detail, placement and color balance.

The pirate character was based on old illustrations of the legendary 18th century Blackbeard. I built up the pencil drawing on a light table then transferred it to illustration board, then scanned it. At this point a precise drawing isn't my goal. I'm after the texture of pencil on paper to use in the pirate's skin and clothing later when I "paint" in Photoshop.

Believable distortion to some of the surface details, like the numbers on the pool ball was achieved with Adobe Dimensions.

Many of the individual elements were first drawn in Adobe Illustrator. As you can see in these chessmen, at this point, I'm still not terribly concerned with detail. Once all of the individual elements were created I "painted" each one in Photoshop. Here the detail was added along with specific surface texture but only general lighting. Later they were all assembled into a high resolution Photoshop document for environmental lighting and shadows.

The final illustration with title.
Title design by David Serrano.

Scroll down to see some of the tools used to create this illustration.

Tools of The Digital Illustrator
The Car. No matter what they say about digital connectivity, sometimes you just have to get your butt in the car and go there. Bonded Pencil. Not long ago it was considered "high tech." It's probably one of the most important developments of the 19th century. Now it's just a pencil. But I doubt it will ever be obsolete. Cell Phone. Because the client will absolutely need to reach you when you aren't there. Scanner. It enables me to draw things in pieces then assemble them digitally. It's a lot easier to revise and edit art now. I can grab stuff, copy stuff and forge stuff. Um ... never mind that last one.
Graphics Work Station. An expensive monitor, maxed out memory and extra everything else. Graphics Software. On this job: Photoshop Adobe Illustrator and Adobe Dimensions (which isn't really pro level 3D software but why break out Strata for a few cue balls?) Light Table. They can cost as much as a car. But they last longer and get better mileage. Digital Drawing Tablet. The modern pencil - which will never replace the real thing. But it's still pretty cool.