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S.L.
Stinnett - Bio
I was born in 54 in El Pueblo de La Nuestra
Señora La Reina de Los Angeles. You may know it better as
LA. I grew up at the tail end of the baby boom within
the safety and relative wealth of the great Post World War Two American
Suburban Expansion.
I began drawing at 7. Drawing came naturally to me.
I loved comics and all things military. I drew snoopy and soldiers.
At the time I couldnt make up my mind in career aspirations
between being Charles Schultz or George S. Patton.
Later, coinciding with my age of military service,
the end of the War in Viet Nam put a cap on the idea of being George
S. Patton. That and the astounding revelation that my drawing
skills didnt impress the United States Army one bit.
So instead of driving a tank, I studied Fine Art at
El Camino JC in the South Bay of Los Angeles. I went through
that school at a time when several other highly talented people
where attending. Many of them are now recognized Los Angeles Artists.
My instructors there were all graduates of Chounard, LAs
great Art institution and nucleus of CalArts.
In 1978 my family asked me to help them build an automotive
after-market venture. I spent most of my early adult life working
for that business. There I developed a great respect for entrepreneurial
commerce. I view this experience
as a critical part of my success as a commercial illustrator.
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Although I was involved in creating marketing and
support materials for that business, my primary function was sales,
vendor and product development. At that time, for me, Art was more
of an intense side interest. I had completely bought the myth that
there wasnt a decent living to be made in it. Later I began
to express my Art largely as what some call a gallerist, perhaps
not surprising given my mercantile bent.
Over the years I created two nontraditional Art Spaces,
The Only Open Sometimes Art Gallery in Manhattan Beach and later
Gerald Stevens Fine Art in Encino. Both were created as a type
of Art in themselves, exploring the line between commerce and creativity.
In 1991 Desert Storm popped the art bubble that had
been building throughout the 80s in America. The war put a rough
end to my little "Art Gallery as Art" caper. In the lee
of it's collapse, in an, "I'LL NEVER BE HUNGRY AGAIN"
type of move, I sought training in Computer Graphics. I begged an
entry level job in a newspaper graphics production firm, TSA
Design - a company created by the amazing Jeff Turner - which
happened to produce large parts of the Los Angeles Times
I was taught the ropes of computer graphics by some
really great people, kids really, half my age, working in the intense,
deadline driven environment of newspaper production. In a short
time, I moved up in that firm to become the main creative for their
high-end design and marketing service.
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| I did creative, copy
and illustration for divisions of Six Flags Corporation,
Postal Instant Press, Seagrams, Jafra, Time-Avnet
and a host of regional businesses.
I began to freelance Graphic Art on the side in 1995,
working, at first with small but widely distributed consumer products
and film companies. In 1998 I expanded my services into the Gaming
Industry and, through Arnie Uretskys company Mythic
Wave Productions, the Educational Software Industry.
Since 1998 I have illustrated and won
awards for the covers of over 50 software title covers and done
GUI and internal art production for scores of best selling titles.
I went totally freelance in 2003 and been able to step up and work
with companies like Mattel, Hasbro, Riverdeep,
Scholastic and WalMart.
I love being an artist. I love making art for kids.
I love making art that sells stuff. I love walking into a store
and seeing my art on the self. Most of all, I love living the quite,
studious life of a graphic artist. I like the quiet part because
my ears are very sensitive. Im really glad I didnt become
George S. Patton because the military, as you know, is quite loud.
Steven Lee Stinnett, Tarzana CA |
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| concept presentation, visual
presentation, gaming, software packaging, EDU software packaging,
design and layout, direct mail marketing, e-mail marketing, corporate
identity, icon design, web site design, animated gifs and banners,
promotional materials, trade exhibit and POP, educational illustration,
licensed properties, cartoons, characters, cars, aircraft, image manipulation,
vector illustration, digital painting, rotoscopic illustration, newspaper
spot art, magazine ads and covers, iso and mechanical, photo composite,
realism, architectural rendering, print, web, pre-press, graphic production,
illustration, design, creative, copy writing, macworld award |
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